Very cool how the cards rotate a bit when you hover over them with the mouse! That's the kind of detail that makes this kind of game fun. Making each individual action exciting and rewarding with tons of player feedback can turn an otherwise mundane game into a super fun addiction. Balatro is a great example of this. It's the little details that add impact bit by bit and take a game to the next level.
Oh oops I didn't check which account I was logged into. The above message comes from me. In addition to that, I also really like the fundamental game idea and I can't wait to see what you cook up next.
Thank you! Ive been diving into game theory research and learned about Self-Determination Theory. This is my first attempt using SDT and there were a few mistakes I made, but if you want I can send you the links to the papers and the books Ive been reading.
Also, let me know what game jam you guys get into next. I will be doing one more very soon and then I would have done 12 game jams this year and stop doing game jams until next year to focus on family for the upcoming holidays
It would be great if you could send some of the links to the papers and books—I’m intrigued! As for our next game jam, unfortunately I don’t think we’ll be doing another one this year. Summer is pretty much our only chance to do any. Also, it’s super impressive that you’ll have done 12 game jams this year!
Thank you! There are a couple of theories that have really helped such as Flow Theory and Self-Determination Theory. There is also player archetypes by Bartels taxonomy and an updated version from the Quantum Foundry, however the Quantum foundry ignores a lot of other game archetypes since it’s a survey with 98% male (so the only type of social games that they consider are RPG type of games and ignore cozy games and visual novels). GDC is good but sometimes the talks don’t go into theory and the videos can be too long. Indie Game Clinic (IGC) is really good for finding literature and understanding game dev theory as the guy who runs it is a game dev professor. Jonas Tyroll is also good as he combines Game dev theory with application as he has made the game Thronefall which got 10k reviews.
For books I recommend starting with The Design Of Every Day Things as it is not only good for game dev but general design.
IGC recently made a video showing the different areas of game dev theory and honestly focusing on any area will help with game dev linked here:
For me I am planning on reading Carl Jung’s archetypes to get a better understanding of what players like in a game as I feel that Bartels Taxonomy and Quantumn Foundries theories are too broad.
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Very cool how the cards rotate a bit when you hover over them with the mouse! That's the kind of detail that makes this kind of game fun. Making each individual action exciting and rewarding with tons of player feedback can turn an otherwise mundane game into a super fun addiction. Balatro is a great example of this. It's the little details that add impact bit by bit and take a game to the next level.
Oh oops I didn't check which account I was logged into. The above message comes from me. In addition to that, I also really like the fundamental game idea and I can't wait to see what you cook up next.
Thank you! Ive been diving into game theory research and learned about Self-Determination Theory. This is my first attempt using SDT and there were a few mistakes I made, but if you want I can send you the links to the papers and the books Ive been reading.
Also, let me know what game jam you guys get into next. I will be doing one more very soon and then I would have done 12 game jams this year and stop doing game jams until next year to focus on family for the upcoming holidays
It would be great if you could send some of the links to the papers and books—I’m intrigued! As for our next game jam, unfortunately I don’t think we’ll be doing another one this year. Summer is pretty much our only chance to do any. Also, it’s super impressive that you’ll have done 12 game jams this year!
Thank you! There are a couple of theories that have really helped such as Flow Theory and Self-Determination Theory. There is also player archetypes by Bartels taxonomy and an updated version from the Quantum Foundry, however the Quantum foundry ignores a lot of other game archetypes since it’s a survey with 98% male (so the only type of social games that they consider are RPG type of games and ignore cozy games and visual novels).
GDC is good but sometimes the talks don’t go into theory and the videos can be too long. Indie Game Clinic (IGC) is really good for finding literature and understanding game dev theory as the guy who runs it is a game dev professor. Jonas Tyroll is also good as he combines Game dev theory with application as he has made the game Thronefall which got 10k reviews.
For books I recommend starting with The Design Of Every Day Things as it is not only good for game dev but general design.
IGC recently made a video showing the different areas of game dev theory and honestly focusing on any area will help with game dev linked here:
For me I am planning on reading Carl Jung’s archetypes to get a better understanding of what players like in a game as I feel that Bartels Taxonomy and Quantumn Foundries theories are too broad.tysm!